Playing with async
When deciding on the architecture for RustRAT’s C2 server, I went for something asynchronous. There are no very good reasons for this, but I have never really written anything major in an asynchronous manner before. Besides, a lot of nice looking Rust crates are also written using asynchronous code, so this lets me play with them.
As I am doing something I have never done before, progress is slow as I play with tokio, figure out what to put in my .